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The Clever Ways Video Games Are Used To Train AIs

2018-06-13T05:10:16+00:00 June 13th, 2018|Categories: AI, Games, Uncategorized|

Video games are an incredibly powerful training ground for AI algorithms. They are flexible and customizable while providing a safe place for training and learning without any real-world repercussions or safety issues. Some of today’s most popular video games have already been used to train AI. Source: Artificial Intelligence: The Clever Ways Video Games Are

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The Internet Is Finally Going To Be Bigger Than TV

2018-06-13T05:14:52+00:00 June 13th, 2018|Categories: Games, Uncategorized|

According to estimates from media agency Zenith, next year, for the first time, people will spend more time using the internet than watching TV. People will spend an average of 170.6 minutes a day, or nearly three hours, using the internet in 2019. Source: The Internet Is Finally Going To Be Bigger Than TV Worldwide

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‘Fallout 76’ Endgame Revealed

2018-06-13T05:14:08+00:00 June 13th, 2018|Categories: Games, Uncategorized|

Bethesda wants to reward high-level 'Fallout 76' players with an explosive endgame. Welcome to the online cold war. Source: 'Fallout 76' Endgame Revealed: Get Ready For Eternal Nuclear War

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AI meets neuroscience, and hello games

2018-06-09T14:38:34+00:00 June 9th, 2018|Categories: AI, Games, Uncategorized|

To improve hiring efficiency and success, companies are starting to leverage neuroscience gaming and AI to identify and attract the best people. Read More Source: AI meets neuroscience, and it’s goodbye resumes, hello games

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How ‘Fortnite,’ a ‘Gamer’s Game,’ Took Over the World

2018-05-16T08:38:23+00:00 May 16th, 2018|Categories: Games, Uncategorized|

Epic's free-to-play battle royale title defies all conventional wisdom about crossover gaming success.Fortnite, a free-to-play shooter by Epic Games (Gears of War), has taken over the world. That may sound like exaggeration, but I couldn't overstate the popularity of Fortnite if I tried. It is massively played, and even more massively watched—on Twitch, 66 million hours of Fortnitehave been

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Free Will, Video Games, and Quantum Mechanics

2018-05-31T14:10:15+00:00 May 10th, 2018|Categories: Games, Science, Uncategorized|Tags: , |

he word “predictable” first entered the English language two centuries ago. Its début came in neither a farmer’s almanac nor a cardsharp’s manual but in The Monthly Repository of Theology and General Literature, a Unitarian periodical. In 1820, one Stephen Freeman wrote a dense treatise in which he criticized the notion that human behavior—seemingly manifest “amidst the

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